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A server is a dedicated game server instance that runs on one of your nodes. You can make it public for discovery or keep it within your community.

What you manage

  • Name and description that appear in PlayDST and in-game
  • Game settings and presets specific to each supported game
  • Mods and configuration
  • Start, stop, and restart controls
  • Player activity and server status

Basic use case

Create a server with default settings, keep it public, and invite players to join.

Advanced use case

Tune game settings, manage mods for specific playstyles, and operate multiple servers across nodes.

Next steps